Smash
If your Circle Pad isn't already a nub, just give it some time
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SaltySD v2
SaltySD v2 is an overhaul to SaltySD that has been in development for three months, and it is now available to download. Its features are sprinkled throughout these menus and on its GitHub page; grab it from the Downloads section!
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Project X
Project X is a new project aiming to reconcile the best about each Smash game. It will showcase modifications to Smash 3DS's engine as well new features of SaltySD itself. It is in development with no prospective release date yet.
FAQs
Did you have a question?
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Where do I install the 3GX?
/luma/plugins/[your_smash_title_id]/saltysd.3gx
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Where do I install SEA Engine patches?
/luma/titles/smash/engine/[custom_folder_name]/*
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Why did my game load vanilla Smash?
Ensure that you remove any existing Smash IPS patches before running SaltySD v2.
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How do I create my own SEA patches?
It is not possible as an independent developer yet. The toolkit will be made available soon.
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Is there a place I can donate?
I am not going to lie that I am in need of funding. I have only had the time to work on this because I recently lost my job and am struggling. If you would like to contribute, please check out my personal Cash App or PayPal. Anything helps, as I would like to continue contributing to this community.
Smash Run
Bugs squashed harder than a Goomba
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Stability
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience. SaltySD is now compatible with Smash Run and no longer freezes on the final battle!
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Timer patch
For the GameBanana request asking for an infinite Smash Run timer: download it here!
Games & More
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Tetra Menu
SaltySD's new in-game submenu takes the form of Tetra Menu! Toggle mods, update SaltySD, and manage mod caching. Access it by pressing Y on the main menu (or touching Notices and DLC).
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Mod organization
Basic mods can finally be organized in individual folders, instead of jumbled together in one place!
For example, a standalone model can be in
SD:/saltysd/smash/MeleeFox/model/fighter/fox/body/h00 while separate BGM can be in
SD:/saltysd/smash/NewMusic/bgm/...
If you still want to use your legacy modpack as-is, just move the contents of your current /saltysd/smash/ directly into a folder in that same directory. -
Lag reduction and loading speed
SaltySD does considerably less work traversing your SD card for mods. In addition, caching your active mod set brings loading speeds close to unmodded, especially on New 3DS users. The game will still automatically perform a manual readout of your mods on boot if the mods you have installed don't match what's cached.
Downloads
Important: Engine patches must be installed to SD:/luma/titles/smash/engine/* and enabled in Tetra Menu.
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SaltySD v2
Grab SaltySD v2 from its GitHub page.
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High-Poly Models
This is a port of the existing high-poly model patch. Works in Smash matches, but needs an update for Smash Run. Download it here.
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Hitbox Visualizer
This is untested on console and may crash on real hardware. It represents hitboxes from character models as tiny shields. Download it here.
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Directional Airdodging
This is a proof of concept and is unfinished. Animation blending still needs to be figured out, and the AnimCMD component needed to block inputs isn't yet included in this package (you can jump or attack before SpecialFall is triggered...). Download it here.
Wii U
Please look at your Wii U GamePad and check out the following!
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From Dolphin Café
4XM is the ongoing competitive gameplay overhaul, bringing Melee's techniques and mechanics over to Wii U.
The project also features overhauled stages, custom moves, new costumes, reworked characters, and adds Chrom as well as Turbo Mode.
Join its community here!